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authorTaras Madan <tarasmadan@google.com>2022-09-05 14:27:54 +0200
committerGitHub <noreply@github.com>2022-09-05 12:27:54 +0000
commitb2f2446b46bf02821d90ebedadae2bf7ae0e880e (patch)
tree923cf42842918d6bebca1d6bbdc08abed54d274d /vendor/github.com/google/uuid/version1.go
parente6654faff4bcca4be92e9a8596fd4b77f747c39e (diff)
go.mod, vendor: update (#3358)
* go.mod, vendor: remove unnecessary dependencies Commands: 1. go mod tidy 2. go mod vendor * go.mod, vendor: update cloud.google.com/go Commands: 1. go get -u cloud.google.com/go 2. go mod tidy 3. go mod vendor * go.mod, vendor: update cloud.google.com/* Commands: 1. go get -u cloud.google.com/storage cloud.google.com/logging 2. go mod tidy 3. go mod vendor * go.mod, .golangci.yml, vendor: update *lint* Commands: 1. go get -u golang.org/x/tools github.com/golangci/golangci-lint@v1.47.0 2. go mod tidy 3. go mod vendor 4. edit .golangci.yml to suppress new errors (resolved in the same PR later) * all: fix lint errors hash.go: copy() recommended by gosimple parse.go: ent is never nil verifier.go: signal.Notify() with unbuffered channel is bad. Have no idea why. * .golangci.yml: adjust godot rules check-all is deprecated, but still work if you're hesitating too - I'll remove this commit
Diffstat (limited to 'vendor/github.com/google/uuid/version1.go')
-rw-r--r--vendor/github.com/google/uuid/version1.go44
1 files changed, 44 insertions, 0 deletions
diff --git a/vendor/github.com/google/uuid/version1.go b/vendor/github.com/google/uuid/version1.go
new file mode 100644
index 000000000..463109629
--- /dev/null
+++ b/vendor/github.com/google/uuid/version1.go
@@ -0,0 +1,44 @@
+// Copyright 2016 Google Inc. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package uuid
+
+import (
+ "encoding/binary"
+)
+
+// NewUUID returns a Version 1 UUID based on the current NodeID and clock
+// sequence, and the current time. If the NodeID has not been set by SetNodeID
+// or SetNodeInterface then it will be set automatically. If the NodeID cannot
+// be set NewUUID returns nil. If clock sequence has not been set by
+// SetClockSequence then it will be set automatically. If GetTime fails to
+// return the current NewUUID returns nil and an error.
+//
+// In most cases, New should be used.
+func NewUUID() (UUID, error) {
+ var uuid UUID
+ now, seq, err := GetTime()
+ if err != nil {
+ return uuid, err
+ }
+
+ timeLow := uint32(now & 0xffffffff)
+ timeMid := uint16((now >> 32) & 0xffff)
+ timeHi := uint16((now >> 48) & 0x0fff)
+ timeHi |= 0x1000 // Version 1
+
+ binary.BigEndian.PutUint32(uuid[0:], timeLow)
+ binary.BigEndian.PutUint16(uuid[4:], timeMid)
+ binary.BigEndian.PutUint16(uuid[6:], timeHi)
+ binary.BigEndian.PutUint16(uuid[8:], seq)
+
+ nodeMu.Lock()
+ if nodeID == zeroID {
+ setNodeInterface("")
+ }
+ copy(uuid[10:], nodeID[:])
+ nodeMu.Unlock()
+
+ return uuid, nil
+}