From b2f2446b46bf02821d90ebedadae2bf7ae0e880e Mon Sep 17 00:00:00 2001 From: Taras Madan Date: Mon, 5 Sep 2022 14:27:54 +0200 Subject: go.mod, vendor: update (#3358) * go.mod, vendor: remove unnecessary dependencies Commands: 1. go mod tidy 2. go mod vendor * go.mod, vendor: update cloud.google.com/go Commands: 1. go get -u cloud.google.com/go 2. go mod tidy 3. go mod vendor * go.mod, vendor: update cloud.google.com/* Commands: 1. go get -u cloud.google.com/storage cloud.google.com/logging 2. go mod tidy 3. go mod vendor * go.mod, .golangci.yml, vendor: update *lint* Commands: 1. go get -u golang.org/x/tools github.com/golangci/golangci-lint@v1.47.0 2. go mod tidy 3. go mod vendor 4. edit .golangci.yml to suppress new errors (resolved in the same PR later) * all: fix lint errors hash.go: copy() recommended by gosimple parse.go: ent is never nil verifier.go: signal.Notify() with unbuffered channel is bad. Have no idea why. * .golangci.yml: adjust godot rules check-all is deprecated, but still work if you're hesitating too - I'll remove this commit --- vendor/github.com/google/uuid/version1.go | 44 +++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 vendor/github.com/google/uuid/version1.go (limited to 'vendor/github.com/google/uuid/version1.go') diff --git a/vendor/github.com/google/uuid/version1.go b/vendor/github.com/google/uuid/version1.go new file mode 100644 index 000000000..463109629 --- /dev/null +++ b/vendor/github.com/google/uuid/version1.go @@ -0,0 +1,44 @@ +// Copyright 2016 Google Inc. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package uuid + +import ( + "encoding/binary" +) + +// NewUUID returns a Version 1 UUID based on the current NodeID and clock +// sequence, and the current time. If the NodeID has not been set by SetNodeID +// or SetNodeInterface then it will be set automatically. If the NodeID cannot +// be set NewUUID returns nil. If clock sequence has not been set by +// SetClockSequence then it will be set automatically. If GetTime fails to +// return the current NewUUID returns nil and an error. +// +// In most cases, New should be used. +func NewUUID() (UUID, error) { + var uuid UUID + now, seq, err := GetTime() + if err != nil { + return uuid, err + } + + timeLow := uint32(now & 0xffffffff) + timeMid := uint16((now >> 32) & 0xffff) + timeHi := uint16((now >> 48) & 0x0fff) + timeHi |= 0x1000 // Version 1 + + binary.BigEndian.PutUint32(uuid[0:], timeLow) + binary.BigEndian.PutUint16(uuid[4:], timeMid) + binary.BigEndian.PutUint16(uuid[6:], timeHi) + binary.BigEndian.PutUint16(uuid[8:], seq) + + nodeMu.Lock() + if nodeID == zeroID { + setNodeInterface("") + } + copy(uuid[10:], nodeID[:]) + nodeMu.Unlock() + + return uuid, nil +} -- cgit mrf-deployment