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// Copyright 2024 syzkaller project authors. All rights reserved.
// Use of this source code is governed by Apache 2 LICENSE that can be found in the LICENSE file.
package queue
import (
"bytes"
"context"
"encoding/gob"
"fmt"
"sync"
"sync/atomic"
"github.com/google/syzkaller/pkg/hash"
"github.com/google/syzkaller/pkg/ipc"
"github.com/google/syzkaller/pkg/signal"
"github.com/google/syzkaller/pkg/stats"
"github.com/google/syzkaller/prog"
)
type Request struct {
Prog *prog.Prog
NeedSignal SignalType
NeedCover bool
NeedHints bool
ExecOpts *ipc.ExecOpts
// If specified, the resulting signal for call SignalFilterCall
// will include subset of it even if it's not new.
SignalFilter signal.Signal
SignalFilterCall int
ReturnError bool
ReturnOutput bool
// This stat will be incremented on request completion.
Stat *stats.Val
// Options needed by runtest.
BinaryFile string // If set, it's executed instead of Prog.
Repeat int // Repeats in addition to the first run.
// Important requests will be retried even from crashed VMs.
Important bool
// The callback will be called on request completion in the LIFO order.
// If it returns false, all further processing will be stopped.
// It allows wrappers to intercept Done() requests.
callback DoneCallback
onceCrashed bool
mu sync.Mutex
result *Result
done chan struct{}
}
type DoneCallback func(*Request, *Result) bool
func (r *Request) OnDone(cb DoneCallback) {
oldCallback := r.callback
r.callback = func(req *Request, res *Result) bool {
r.callback = oldCallback
if !cb(req, res) {
return false
}
if oldCallback == nil {
return true
}
return oldCallback(req, res)
}
}
func (r *Request) Done(res *Result) {
if r.callback != nil {
if !r.callback(r, res) {
return
}
}
if r.Stat != nil {
r.Stat.Add(1)
}
r.initChannel()
r.result = res
close(r.done)
}
// Wait() blocks until we have the result.
func (r *Request) Wait(ctx context.Context) *Result {
r.initChannel()
select {
case <-ctx.Done():
return &Result{Status: ExecFailure}
case <-r.done:
return r.result
}
}
// Risky() returns true if there's a substantial risk of the input crashing the VM.
func (r *Request) Risky() bool {
return r.onceCrashed
}
func (r *Request) hash() hash.Sig {
buf := new(bytes.Buffer)
if r.ExecOpts != nil {
if err := gob.NewEncoder(buf).Encode(r.ExecOpts); err != nil {
panic(err)
}
}
return hash.Hash(
[]byte(fmt.Sprint(r.NeedSignal)),
[]byte(fmt.Sprint(r.NeedCover)),
[]byte(fmt.Sprint(r.NeedHints)),
r.Prog.Serialize(),
buf.Bytes(),
)
}
func (r *Request) initChannel() {
r.mu.Lock()
if r.done == nil {
r.done = make(chan struct{})
}
r.mu.Unlock()
}
type SignalType int
const (
NoSignal SignalType = iota // we don't need any signal
NewSignal // we need the newly seen signal
AllSignal // we need all signal
)
type Result struct {
Info *ipc.ProgInfo
Output []byte
Status Status
Err error // More details in case of ExecFailure.
}
func (r *Result) clone() *Result {
ret := *r
if ret.Info != nil {
ret.Info = ret.Info.Clone()
}
return &ret
}
func (r *Result) Stop() bool {
return r.Status == ExecFailure || r.Status == Crashed
}
type Status int
const (
Success Status = iota
ExecFailure // For e.g. serialization errors.
Crashed // The VM crashed holding the request.
Restarted // The VM was restarted holding the request.
)
// Executor describes the interface wanted by the producers of requests.
// After a Request is submitted, it's expected that the consumer will eventually
// take it and report the execution result via Done().
type Executor interface {
Submit(req *Request)
}
// Source describes the interface wanted by the consumers of requests.
type Source interface {
Next() *Request
}
// PlainQueue is a straighforward thread-safe Request queue implementation.
type PlainQueue struct {
stat *stats.Val
mu sync.Mutex
queue []*Request
pos int
}
func Plain() *PlainQueue {
return &PlainQueue{}
}
func PlainWithStat(val *stats.Val) *PlainQueue {
return &PlainQueue{stat: val}
}
func (pq *PlainQueue) Len() int {
pq.mu.Lock()
defer pq.mu.Unlock()
return len(pq.queue) - pq.pos
}
func (pq *PlainQueue) Submit(req *Request) {
if pq.stat != nil {
pq.stat.Add(1)
}
pq.mu.Lock()
defer pq.mu.Unlock()
// It doesn't make sense to compact the queue too often.
const minSizeToCompact = 128
if pq.pos > len(pq.queue)/2 && len(pq.queue) >= minSizeToCompact {
copy(pq.queue, pq.queue[pq.pos:])
for pq.pos > 0 {
newLen := len(pq.queue) - 1
pq.queue[newLen] = nil
pq.queue = pq.queue[:newLen]
pq.pos--
}
}
pq.queue = append(pq.queue, req)
}
func (pq *PlainQueue) Next() *Request {
pq.mu.Lock()
defer pq.mu.Unlock()
return pq.nextLocked()
}
func (pq *PlainQueue) tryNext() *Request {
if !pq.mu.TryLock() {
return nil
}
defer pq.mu.Unlock()
return pq.nextLocked()
}
func (pq *PlainQueue) nextLocked() *Request {
if pq.pos == len(pq.queue) {
return nil
}
ret := pq.queue[pq.pos]
pq.queue[pq.pos] = nil
pq.pos++
if pq.stat != nil {
pq.stat.Add(-1)
}
return ret
}
// Order combines several different sources in a particular order.
type orderImpl struct {
sources []Source
}
func Order(sources ...Source) Source {
return &orderImpl{sources: sources}
}
func (o *orderImpl) Next() *Request {
for _, s := range o.sources {
req := s.Next()
if req != nil {
return req
}
}
return nil
}
type callback struct {
cb func() *Request
}
// Callback produces a source that calls the callback to serve every Next() request.
func Callback(cb func() *Request) Source {
return &callback{cb}
}
func (cb *callback) Next() *Request {
return cb.cb()
}
type alternate struct {
base Source
nth int
seq atomic.Int64
}
// Alternate proxies base, but returns nil every nth Next() call.
func Alternate(base Source, nth int) Source {
return &alternate{
base: base,
nth: nth,
}
}
func (a *alternate) Next() *Request {
if a.seq.Add(1)%int64(a.nth) == 0 {
return nil
}
return a.base.Next()
}
type PriorityQueue struct {
mu *sync.Mutex
ops *priorityQueueOps[*Request]
currPrio priority
}
func Priority() *PriorityQueue {
return &PriorityQueue{
mu: &sync.Mutex{},
ops: &priorityQueueOps[*Request]{},
currPrio: priority{0},
}
}
// AppendQueue() can be used to form nested queues.
// That is, if
// q1 := pq.AppendQueue()
// q2 := pq.AppendQueue()
// All elements added via q2.Submit() will always have a *lower* priority
// than all elements added via q1.Submit().
func (pq *PriorityQueue) AppendQueue() *PriorityQueue {
pq.mu.Lock()
defer pq.mu.Unlock()
pq.currPrio = pq.currPrio.next()
nextPrio := append(priority{}, pq.currPrio...)
return &PriorityQueue{
// We use the same queue, therefore the same mutex.
mu: pq.mu,
ops: pq.ops,
currPrio: append(nextPrio, 0),
}
}
// Each subsequent element added via Submit() will have a lower priority.
func (pq *PriorityQueue) Submit(req *Request) {
pq.mu.Lock()
defer pq.mu.Unlock()
pq.currPrio = pq.currPrio.next()
pq.ops.Push(req, pq.currPrio)
}
func (pq *PriorityQueue) Next() *Request {
pq.mu.Lock()
defer pq.mu.Unlock()
return pq.ops.Pop()
}
type DynamicSource struct {
value atomic.Pointer[wrapSource]
}
type wrapSource struct {
source Source
}
func (ds *DynamicSource) Store(source Source) {
ds.value.Store(&wrapSource{source})
}
func (ds *DynamicSource) Next() *Request {
val := ds.value.Load()
if val == nil || val.source == nil {
return nil
}
return val.source.Next()
}
// Deduplicator() keeps track of the previously run requests to avoid re-running them.
type Deduplicator struct {
mu sync.Mutex
ctx context.Context
source Source
mm map[hash.Sig]*duplicateState
}
type duplicateState struct {
res *Result
queued []*Request // duplicate requests waiting for the result.
}
func Deduplicate(ctx context.Context, source Source) Source {
return &Deduplicator{
ctx: ctx,
source: source,
mm: map[hash.Sig]*duplicateState{},
}
}
func (d *Deduplicator) Next() *Request {
for {
req := d.source.Next()
if req == nil {
return nil
}
hash := req.hash()
d.mu.Lock()
entry, ok := d.mm[hash]
if !ok {
d.mm[hash] = &duplicateState{}
} else if entry.res == nil {
// There's no result yet, put the request to the queue.
entry.queued = append(entry.queued, req)
} else {
// We already know the result.
req.Done(entry.res.clone())
}
d.mu.Unlock()
if !ok {
// This is the first time we see such a request.
req.OnDone(d.onDone)
return req
}
}
}
func (d *Deduplicator) onDone(req *Request, res *Result) bool {
hash := req.hash()
clonedRes := res.clone()
d.mu.Lock()
entry := d.mm[hash]
queued := entry.queued
entry.queued = nil
entry.res = clonedRes
d.mu.Unlock()
// Broadcast the result.
for _, waitingReq := range queued {
waitingReq.Done(res.clone())
}
return true
}
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