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-rw-r--r--prog/collide.go57
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diff --git a/prog/collide.go b/prog/collide.go
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+// Copyright 2021 syzkaller project authors. All rights reserved.
+// Use of this source code is governed by Apache 2 LICENSE that can be found in the LICENSE file.
+
+// Contains prog transformations that intend to trigger more races.
+
+package prog
+
+import "math/rand"
+
+// The executor has no more than 32 threads that are used both for async calls and for calls
+// that timed out. If we just ignore that limit, we could end up generating programs that
+// would force the executor to fail and thus stall the fuzzing process.
+// As an educated guess, let's use no more than 24 async calls to let executor handle everything.
+const maxAsyncPerProg = 24
+
+// Ensures that if an async call produces a resource, then
+// it is distanced from a call consuming the resource at least
+// by one non-async call.
+// This does not give 100% guarantee that the async call finishes
+// by that time, but hopefully this is enough for most cases.
+func AssignRandomAsync(origProg *Prog, rand *rand.Rand) *Prog {
+ var unassigned map[*ResultArg]bool
+ leftAsync := maxAsyncPerProg
+ prog := origProg.Clone()
+ for i := len(prog.Calls) - 1; i >= 0 && leftAsync > 0; i-- {
+ call := prog.Calls[i]
+ producesUnassigned := false
+ consumes := make(map[*ResultArg]bool)
+ ForeachArg(call, func(arg Arg, ctx *ArgCtx) {
+ res, ok := arg.(*ResultArg)
+ if !ok {
+ return
+ }
+ if res.Dir() != DirIn && unassigned[res] {
+ // If this call is made async, at least one of the resources
+ // will be empty when it's needed.
+ producesUnassigned = true
+ }
+ if res.Dir() != DirOut {
+ consumes[res.Res] = true
+ }
+ })
+ // Make async with a 66% chance (but never the last call).
+ if !producesUnassigned && i+1 != len(prog.Calls) && rand.Intn(3) != 0 {
+ call.Props.Async = true
+ for res := range consumes {
+ unassigned[res] = true
+ }
+ leftAsync--
+ } else {
+ call.Props.Async = false
+ unassigned = consumes
+ }
+ }
+
+ return prog
+}