diff options
| author | Aleksandr Nogikh <nogikh@google.com> | 2021-09-23 16:15:41 +0000 |
|---|---|---|
| committer | Aleksandr Nogikh <wp32pw@gmail.com> | 2021-12-10 12:30:07 +0100 |
| commit | fd8caa5462e64f37cb9eebd75ffca1737dde447d (patch) | |
| tree | bfa900ebf41099b21476e72acdf063ee630178c9 /tools/syz-prog2c | |
| parent | 4d4ce9bc2a12073dcc8b917f9fc2a4ecba26c4c5 (diff) | |
all: replace collide mode by `async` call property
Replace the currently existing straightforward approach to race triggering
(that was almost entirely implemented inside syz-executor) with a more
flexible one.
The `async` call property instructs syz-executor not to block until the
call has completed execution and proceed immediately to the next call.
The decision on what calls to mark with `async` is made by syz-fuzzer.
Ultimately this should let us implement more intelligent race provoking
strategies as well as make more fine-grained reproducers.
Diffstat (limited to 'tools/syz-prog2c')
| -rw-r--r-- | tools/syz-prog2c/prog2c.go | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/tools/syz-prog2c/prog2c.go b/tools/syz-prog2c/prog2c.go index aa9c146e1..7cea629f8 100644 --- a/tools/syz-prog2c/prog2c.go +++ b/tools/syz-prog2c/prog2c.go @@ -21,7 +21,6 @@ var ( flagArch = flag.String("arch", runtime.GOARCH, "target arch") flagBuild = flag.Bool("build", false, "also build the generated program") flagThreaded = flag.Bool("threaded", false, "create threaded program") - flagCollide = flag.Bool("collide", false, "create collide program") flagRepeat = flag.Int("repeat", 1, "repeat program that many times (<=0 - infinitely)") flagProcs = flag.Int("procs", 1, "number of parallel processes") flagSlowdown = flag.Int("slowdown", 1, "execution slowdown caused by emulation/instrumentation") @@ -72,7 +71,6 @@ func main() { } opts := csource.Options{ Threaded: *flagThreaded, - Collide: *flagCollide, Repeat: *flagRepeat != 1, RepeatTimes: *flagRepeat, Procs: *flagProcs, |
