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| author | Dmitry Vyukov <dvyukov@google.com> | 2020-05-01 13:05:28 +0200 |
|---|---|---|
| committer | Dmitry Vyukov <dvyukov@google.com> | 2020-05-01 13:31:17 +0200 |
| commit | bc734e7ada413654f1b7d948b2a857260a52dd9c (patch) | |
| tree | d57850becd293255b0f59d7225827f5af2154a1f /prog/size.go | |
| parent | 43dc635b4f46cdebced3702b6c5a4f935e8c3643 (diff) | |
prog: rename {PtrType,ArrayType}.Type to Elem
Name "Type" is confusing when referring to pointer/array element type.
Frequently there are too many Type/typ/typ1/t and typ.Type is not very informative.
It _is_ a type, but what's usually more relevant is that it's an _element_ type.
Let's leave type checking to compiler and give it a more meaningful name.
Diffstat (limited to 'prog/size.go')
| -rw-r--r-- | prog/size.go | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/prog/size.go b/prog/size.go index 3b0bf0b0f..a7fdb093e 100644 --- a/prog/size.go +++ b/prog/size.go @@ -162,10 +162,10 @@ func (r *randGen) mutateSize(arg *ConstArg, parent []Arg) bool { case *VmaType: return false case *ArrayType: - if targetType.Type.Varlen() { + if targetType.Elem.Varlen() { return false } - elemSize = targetType.Type.Size() + elemSize = targetType.Elem.Size() } } break |
