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authorDmitry Vyukov <dvyukov@google.com>2020-04-26 14:14:14 +0200
committerDmitry Vyukov <dvyukov@google.com>2020-05-01 13:31:17 +0200
commite54e9781a4e043b3140b0c908ba4f4e469fd317e (patch)
tree16e6387d78a8577c5f3d9fb8d05a51752da6338e /prog/rand_test.go
parent3f4dbb2f6fff9479d6c250e224bc3cb7f5cd66ed (diff)
prog: remove Dir from Type
Having Dir is Type is handy, but forces us to duplicate lots of types. E.g. if a struct is referenced as both in and out, then we need to have 2 copies and 2 copies of structs/types it includes. If also prevents us from having the struct type as struct identity (because we can have up to 3 of them). Revert to the old way we used to do it: propagate Dir as we walk syscall arguments. This moves lots of dir passing from pkg/compiler to prog package. Now Arg contains the dir, so once we build the tree, we can use dirs as before. Reduces size of sys/linux/gen/amd64.go from 6058336 to 5661150 (-6.6%). Update #1580
Diffstat (limited to 'prog/rand_test.go')
-rw-r--r--prog/rand_test.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/prog/rand_test.go b/prog/rand_test.go
index 09f3b359c..6f251cb7c 100644
--- a/prog/rand_test.go
+++ b/prog/rand_test.go
@@ -102,14 +102,14 @@ func TestSizeGenerateConstArg(t *testing.T) {
target, rs, iters := initRandomTargetTest(t, "test", "64")
r := newRand(target, rs)
for _, c := range target.Syscalls {
- ForeachType(c, func(typ Type) {
+ foreachType(c, func(typ Type, ctx typeCtx) {
if _, ok := typ.(*IntType); !ok {
return
}
bits := typ.TypeBitSize()
limit := uint64(1<<bits - 1)
for i := 0; i < iters; i++ {
- newArg, _ := typ.generate(r, nil)
+ newArg, _ := typ.generate(r, nil, ctx.Dir)
newVal := newArg.(*ConstArg).Val
if newVal > limit {
t.Fatalf("invalid generated value: %d. (arg bitsize: %d; max value: %d)", newVal, bits, limit)