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authorDmitry Vyukov <dvyukov@google.com>2020-05-01 13:05:28 +0200
committerDmitry Vyukov <dvyukov@google.com>2020-05-01 13:31:17 +0200
commitbc734e7ada413654f1b7d948b2a857260a52dd9c (patch)
treed57850becd293255b0f59d7225827f5af2154a1f /prog/mutation.go
parent43dc635b4f46cdebced3702b6c5a4f935e8c3643 (diff)
prog: rename {PtrType,ArrayType}.Type to Elem
Name "Type" is confusing when referring to pointer/array element type. Frequently there are too many Type/typ/typ1/t and typ.Type is not very informative. It _is_ a type, but what's usually more relevant is that it's an _element_ type. Let's leave type checking to compiler and give it a more meaningful name.
Diffstat (limited to 'prog/mutation.go')
-rw-r--r--prog/mutation.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/prog/mutation.go b/prog/mutation.go
index 7087b4d86..ada2febdb 100644
--- a/prog/mutation.go
+++ b/prog/mutation.go
@@ -412,7 +412,7 @@ func (t *ArrayType) mutate(r *randGen, s *state, arg Arg, ctx ArgCtx) (calls []*
}
if count > uint64(len(a.Inner)) {
for count > uint64(len(a.Inner)) {
- newArg, newCalls := r.generateArg(s, t.Type, a.Dir())
+ newArg, newCalls := r.generateArg(s, t.Elem, a.Dir())
a.Inner = append(a.Inner, newArg)
calls = append(calls, newCalls...)
for _, c := range newCalls {