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authorHrutvik Kanabar <hrutvik@google.com>2022-10-21 15:48:05 +0000
committerAleksandr Nogikh <wp32pw@gmail.com>2022-11-21 11:06:14 +0100
commit7954d07c228dd9ce63b7ebd13239b4d1f2c35233 (patch)
tree6ec3684c45217c6f4ae7f3a7ba42e222a9012865 /pkg/compiler/testdata/errors2.txt
parentc49ccaee639efae8b8249272a79e700e2c1954c6 (diff)
prog: add a notion of a mutation "heatmap"
In this context, a heatmap is a flexible mechanism to choose where to mutate some collection of bytes with some underlying probability distribution, which could be dependent on the bytes themselves. This commit defines the interface for heatmaps, implements a generic one, and adds a test for it. The expected usage of the heatmap inferface is: - Caller selects heatmap type based on program type (or other logic), and calls the appropriate `MakeXYZHeatmap`. Currently there is only one, but over time we will add more with differing probability distributions. - Caller queries the heatmap using `hm.ChooseLocation(r)` for random input `r`. The generic heatmap is based on the current compression for disk images. It avoids mutating within long runs of constant bytes by viewing the file as a series of 64-byte chunks, and ignoring chunks which consist of a single repeated byte.
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